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How to Make A Character

From Future's End Wiki

Character Creation


  • All new characters start with 8 build points (BP)
  • No character may spend more than 8 build points (BP) at character creation
  • Points not spent at character creation cannot be saved and will be lost
  • Unless otherwise stated a skill can only be purchased once


Meta-Type

Meta-Type Build Point (BP) Cost Meta-Type Free Skill
Human 0 Determination
Mutant 1 Regeneration
Alien 2 Analysis
Ethereal 3 Astral Attunement

Combat Skills

Skill Name Build Point (BP) Cost Pre-Requisite Skill
Claws 1
One-Handed 1
Large Weapon 2
Ambidextrous 2
Bow 2
Pistol 2
Rifle / Semi-Auto 3 Pistol

A character must purchase the Pistol skill before they can purchase the Rifle / Semi-Auto skill.
A list of blasters can be found here to help determine what your blaster is classes as.

Armour Skills

Skill Name Build Point (BP) Cost Pre-Requisite Skill
Light Armour 1
Heavy Armour 2 Light Armour
Hard Skin Level 1 2 Mutant, Alien or Ethereal Meta-Type
Hard Skin Level 2 4 Mutant, Alien or Ethereal Meta-Type

A character must purchase the Light Armour skill before they can purchase the Heavy Armour skill.

Medical Skills

Skill Name Build Point (BP) Cost
Combat Medic 1
Physician 2
Surgeon 3

Each level of the skill knows the abilities of the lower tiers.

General Skills

Skill Name Build Point (BP) Cost
Determination 1
Staunch Wound 0
Super Strength 3
Berserker 2

Crafting Skills

Skill Name Build Point (BP) Cost
Engineer 2
Chemist 2

Choosing either of the above skills gives a character access to the relevant following specialisms

Engineering Specialisms
Skill Name Build Point (BP) Cost Pre-Requisite Skill
Armour - Low 1 Engineer
Armour - Medium 2 Engineer
Armour - High 3 Engineer
Weapon - Low 1 Engineer
Weapon - Medium 2 Engineer
Weapon - High 3 Engineer
Gun - Low 1 Engineer
Gun - Medium 2 Engineer
Gun - High 3 Engineer

Each level of a specialism knows the recipes of the lower level

Chemistry Specialisms
Skill Name Build Point (BP) Cost Pre-Requisite Skill
Poison / Antidote - Low 1 Chemist
Poison / Antidote - Medium 2 Chemist
Poison / Antidote - High 3 Chemist
Serums - Low 1 Chemist
Serums - Medium 2 Chemist
Serums - High 3 Chemist

Each level of a specialism knows the recipes of the lower level

Human Skills

These skills can only be purchased by a character that has purchased the Human Meta-Type

Skill Name Build Point (BP) Cost Pre-Requisite Skill
Determination 0 Human Meta-Type
Astral Shrouding 2 Human Meta-Type
Off-shore Bank Account 1 Human Meta-Type
Inquisitive Nature 1 Human Meta-Type

Mutant Skills

These skills can only be purchased by a character that has purchased the Mutant Meta-Type

Skill Name Build Point (BP) Cost Pre-Requisite Skill
Blank Gene 2 Mutant Meta-Type
Chemical Affinity 1 Mutant Meta-Type
Hard Skin Level 1 2 Mutant Meta-Type
Hard Skin Level 2 4 Mutant Meta-Type
Mutation 1 Mutant Meta-Type

Blank Gene - You must choose either Ability Mimicry or Reactive Evolution when purchasing this skill

Mutations

You may select a maximum of two mutations at character creation
A character cannot have more than one of each Mutation Type

Mutation Type Mutation Name
Physcial Gills
Physcial Rock Skin
Physcial Organic Metal Skin
Physcial Enhanced Vision
Empowered Shadow Empowerment
Empowered Light Empowerment
Ability Intangibility
Ability Bio-Electrical Manipulation
Ability Wound Transferal

Alien Skills

These skills can only be purchased by a character that has purchased the Alien Meta-Type

Skill Name Build Point (BP) Cost Pre-Requisite Skill
Binary Hacking 1 Alien Meta-Type
Regeneration (10 Minutes) 1 Alien Meta-Type
Hard Skin Level 1 2 Alien Meta-Type
Hard Skin Level 2 4 Alien Meta-Type

Ethereal Skills

These skills can only be purchased by a character that has purchased the Ethereal Meta-Type

Skill Name Build Point (BP) Cost Pre-Requisite Skill
Runic Control 2 Ethereal Meta-Type
Regeneration (10 Minutes) 1 Ethereal Meta-Type
Heavy Handed 2 Ethereal Meta-Type
Hard Skin Level 1 2 Ethereal Meta-Type
Hard Skin Level 2 4 Ethereal Meta-Type


Mage Skills

The Mage skill cannot be purchased by a character who has purchased the Psyker skill

Skill Name Build Point (BP) Cost Pre-Requisite Skill
Mage 3
Extra Mana Level 1 1 Mage
Extra Mana Level 2 2 Mage & Extra Mana Level 1
Dark Alignment 2 Mage (May not have Light Alignment)
Light Alignment 2 Mage (May not have Dark Alignment)
Ritual Magic 2 Mage


Psyker Skills

The Psyker skill cannot be purchased by a character who has purchased the Mage skill

Skill Name Build Point (BP) Cost Pre-Requisite Skill
Psyker 1
Extra Focus Level 1 1 Psyker
Extra Focus Level 2 2 Psyker & Extra Focus Level 1
Discipline Specialism 1 Psyker
Extra Technique 1 Psyker & Discipline Specialism

Discipline Specialism

This skill may be purchased up to 4 times at character creation.
Each time this skill is chosen the character may choose from one of the following Psychic Disciplines

Discipline Name
Telekinesis
Pyrokinesis
Hydrokinesis
Geokinesis

Extra Technique

When a character purchases a Discipline they get the first Technique from that list.
Each time a character purchases an Extra Technique they may choose one additional Technique from a Discipline they have purchased

Discipline Name Technique
Telekinesis Knockback
Telekinesis Strikedown
Pyrokinesis Flame Shield (Self)
Pyrokinesis Flaming Weapon (Self)
Hydrokinesis Heal (Other)
Hydrokinesis Heal (Self)
Geokinesis The Truth of Stone
Geokinesis Rock Armour (Other)


Personal Resource

A starting character must choose a personal resource.
A list of resources a character can choose from and what they provide can be found here.

Character Background

When you create you character you should consider more than just your skills.
Characters with a well-thought background make it easier for the Game Team to write plot which involves them, so it's a good idea to give this some consideration before submitting your new character.
The following items are a consideration for your character background.

Required Character Information

You must provide:

Character's Real Name and Code Name

"Real Name" should be your character's Legal Name.
If your character is in Omega, remember that this faction runs very lawfully and transparently - using a false alias might be looked poorly upon!

Faction

Are you in Alpha or Omega? Your choice of faction should reflect your views on how superhero work should be performed. You can read the faction pages for more information on each groups ideals and political standpoints.

Super Group

You should include details of the Super Group your character is joining (if applicable)

Other Relevant Information

Secrets

A few good secrets are useful to the Game Team in figuring out personal plots for your character. They should be personalised and non-trivial, if possible, so as to be useful to the Game Team.

Fears

While these may be useful for plot, this is mostly for your roleplay benefit. Knowing what your character is afraid of helps you flesh out their character. It is also useful to think about if, while in play, your character is subjected to the FEAR or TERROR effect. You will have an idea of what it is your character will experience while under this effect.

Goals

What does your character want to personally achieve? Most super heroes will have goals like "Make the world a better place" or "Be an asset to my faction", but what personal and attainable (or, indeed, unattainable!) goals does your character have that are relevant just to them?

How You Joined Your Chosen Faction

Was your character actively recruited, or did they always want to sign up to their chosen faction? Perhaps they have very strong views that are reflected in the faction's ideals that won them over?

Background

Your character's general history up until the present day. You do not have to go into excessive detail about the day-to-day activities they had as a child, or who they sat next to in high school, but the Background should be a good overview of their past. It should mention any important people or events that are relevant to your character and may be useful for plot writing.

Thoughts on the Opposing Faction

Part of the background for the game is that all faction heroes believe in most of the base views of their faction, which means they are socially opposed to those of the opposition... but how strongly is up to you! While the temptation to play 'neutral good hero' might be strong, it doesn't create much interesting game, and makes it harder for us to write plot for you. A few die-hard faction fanatics never go amiss!

Opinions on Meta-Types

Each of the meta-type pages gives some background to how other meta-types view them (for example, humanity still has a lot of anti-mutant bias, whereas ethereals find mutants fascinating!). Does your character have any strong likes/dislikes or views on people based purely on meta-type?

Character Advancement

Details on character advancement can be found here.