The Game Overview
From Future's End Wiki
Future's End is set in a present-day, alternate reality in which super-powered beings are commonplace.
Earth is no longer the sole preserve of humanity, with new beings now walking among them in the form of mutants, aliens and ethereal beings. Future's End players embody these ‘meta-types’, gifted with super-powers which they use to try and better the world, as well as protect it from those who would use their powers for evil.
Events represent away missions that the assembled superheroes will have been sent on to deal with. They are often emergent or ongoing crises, with our heroes attempting to protect the local populace (as well as raise their individual and faction profile!).
Look and Feel
In our minds, Future’s End has a real-world feel of “What would we look like if we could actually be super heroes?” The world wouldn’t suddenly become dark and gritty, though nor would everyone suddenly be the peak of human physical fitness and prance around in lycra! We want to create a world where the characters within it are believable, their costumes practical in regards to their abilities, and based on the relative technologies of their meta-type.
We are avoiding becoming too much of a parody of existing material, and want to move away from the overly comical bright’n’bold look that many people think of when Super Heroes/Villains are mentioned.
Each of the meta-type pages give some idea as to the common styles of that meta-type (for example, mutants having a very alternative, grunge feel to them in comparison to aliens, who are futuristic and tech-based), but all meta-types are open to individual interpretation! If in doubt, you can contact a member of the Game Team with your ideas, and we will give you advice as to whether you are on the right track! To help, we have created Pinterest boards of each meta-type style to help you visualise the looks we have in mind. Click here to see the boards!
The game focuses on two factions: the government-sanctioned Project: Omega and vigilante group, Operation: Alpha. Factions exist to provide the players with their primary source of identity, and also give our players someone to butt heads with in regards to their character’s ideologies. Faction alignment has no rules impact on a character’s skills or abilities, so as to encourage players to choose their faction purely based on their views and aesthetic.
Project: Omega comes with vaster rules and restrictions that characters are expected to follow if they are to keep their good reputation but are generally better-supported by the world. Operation: Alpha has fewer, less stringent rules, but the world media views them less positively, and so they encounter struggles that Omega do not.
A third faction, The Humanity Coalition, is played by our monster crew. Players cannot join this faction either at character creation or in-game.
The United Earth Government
The United Earth Government is the ruling body within the world of Future's End. It is a united global effort with the intention to set a worldwide level playing field in the distribution of wealth and resources. Members of the UEG are played by NPCs and cannot be played by players. The UEG may present intelligence to the factions, provide support in the form of resrouces, or even interject should any heroes find themselves on the wrong side of the law.
The Physical Realm, in which Earth sits, is known to be linked to at least two other planes of existence; The Middleverse and The Astral Plane. The former is where the Ethereals originate from, while the latter is inhabited by entities called Astral Beings and is known to be where mana is drawn from.
Throughout history, many civilisations may have called them Gods, Angels, Demons, or Saints.
Players may meet and negotiate with the Astral Beings and, while they are not gods, they are very powerful and characters may be able to bargain with them to advance their own agendas and skills.
Players can choose between four distinct meta types at character creation: Humans, Mutants, Aliens or Ethereals. Each meta-type has a list of suggested roleplaying and physical trappings that offer guidance on how to play the meta type. You can find out more about each meta-type here.
As the name would suggest, Super Villains are those individuals who have chosen to use their powers for their own evil ends. The Super Villains in the game are designed to provide exciting and dramatic combat encounters and allow for a range of interactions outside of combat. While some are very obvious in their agendas, others may appear to be allies until they show their true colours...
Players are not able to play Super Villain characters, as they would not be welcome in either of the factions players are part of. Reformed Super Villains or those with an extremely criminal or violent past are also not suitable for recruitment by either team (though those with minor infractions may be suitable for recruitment via The Penance Society).
Villains are played by our NPC team. To keep with the spirit of the game, we ask that players do not try to write characters who are secretly villains (past or present), or have their destiny pre-set to become one. Future's End is a Super Hero game, and player characters should be designed as inherently good to reflect this.
The Real World vs Future's End
Because Future's End is based on modern-day Earth, there are a lot of instances where things that exist in the real world also exist in the game world. Future's End is slightly more advanced in terms of technology, for example, but as per the real world they have still to master intergalactic travel.
History is generally the same between both worlds, with the Game Team providing information about events that have only happened within the game world. If in doubt as to whether a real-world historical event has taken part in the game world, please contact a member of the Game Team who will be able to clarify the matter for you.
The law and legal systems of Future's End are loosely based on real-world law and judicial procedures, but only loosely. While we may make reference to real-world laws and conventions (such as Freedom of Information or the Human Rights Act, for example), these references are made lightly and players should not try to argue points of law in Future's End with real-world legal knowledge. If a member of the Game Team tells you a way in which the law works, then that is the way in which Future's End law works. You can query it if you believe it clashes with another in-game point of law, but countering with real-world legal references is not the correct course of action. We do not expect either our players or our crew to have an extensive knowledge of worldwide law, and so feel that this casual approach is the best way to move forward, both in creating a realistic game world while still making it accessible and easy to work around plot.
Superheroes that we know from real world media (such as Batman, Spiderman, The Avengers etc) exist in the game world... but as fictional beings. They are, in essence, exactly the same as they are in the real world! As such, you are free to reference them as such, talk about your favourite movie hero, discuss comic books etc. Characters should, however, avoid trying to directly emulate these fictional heroes (though they can certainly be inspired by them!).